American Objectives:
Discover the artillery position by the end of the fifth turn. 10 points
Destroy or capture a German artillery piece. 5 points
Kill a German soldier 1 point
Take and hold position by turn 15. 10 points
German Objectives:
Artillery not discovered by the end of the fifth turn. 10 points
Kill a US Paratrooper or capture Paratrooper. 1 point
Germans still holding position (and firing artillery) 10 points
Table Map
Americans enter from the West end of the table, and set up a foot in from table edge.
![]() |
| Over view of center of table |
| Squads 3 and 4 with HQ in reserve. |
Turn 1
The American players started cautiously even though they were reminded that there were only 15 turns, and where spread out across the table. The 4 squads and the HQ advanced from the hedge rows with Squad 1 moving across the road to advance on the village taking advantage of the bocage. Squad 4 advance at the bottom of the map table and crossed the road, (figures can walk 6 inches and fire or run twelve but cannot fire), but their advance was slow because they opted to climb over the bocage, and that reduced their movement. Squads 2 and 3 advanced in the center cautiously. The German's had a couple of patrols out but spotted no enemy movement. American players are informed that German artillery can be heard to their front.
| Farm House facing Squad 4 |
| Squad 4 assault the Farm House |
Turn 2
The American forces (Squads 2 and 3)continued their advance into the fields and (Squad 1) towards the town, but the American player (Squad 4) facing the farm house continued to be cautious (not knowing if the enemy was present) and sent a two man probe forward crossing more bocage. In the middle of the table, caution seemed to be the rule for the day, and advancement was slow due to the terrain. US players were trying to avoid using gates and gaps, and preferred to go through the bocage. Again the German's failed to spot American movement. American players are informed that German artillery fire is continuous.
| Squad 3 seek cover in the Barn ruins |
| German Ost Patrol |
Turn 3.
Squad 1 reached the edge of town and split into two squads crossing the road. One half of the squad entered the first house, but a vigilant German sentry spotted their movement. The squad in the middle continued to cautiously advanced past the ruin barns. Squad 4 at the southern end of the table entered the farm yard and occupied the Farm House. Again, the German patrols made no sighting of the enemy besides on the edge of town. German artillery fire seems closer, but position(s) not observed.
| Squad 1 divides on edge of village |
| Squad 3 advances through cows grazing |
Turn 4
Squad 1 in the town takes position around the house, but is fired upon by a German sentry across the road, but misses. Paratroopers return fire and kill the soldier (1 point and first blood to the US). Squad 2 in the middle of the table advances to the next hedgerow, but cannot do anything else. Squad 4 in the Farm House set up an OP with a 30 caliber MG team, and spot the artillery position south of the town, and the player is informed of the layout of the German position. After getting over the shock of his discovery he must wait a turn to inform the other squads by radio. The third squad having started out east of the pond, had crossed the bocage and had cautiously advanced from the road into the next field and proceeded to the next hedgerow by the Farm Lane. The HQ advanced behind Squad 4 and took up position in the Farm Yard. The German patrol returned to its original position, without sighting the enemy.
| Half of Squad 1 occupy house and garden. |
| Squad 4's 30 Calibre MG |
| From the roof, Squad 4 spots the trench system and terrain dramatically changed. |
Turn 5
The MG opened up on the German artillery position, but missed (German player had a number of good saves on his dice roll). Squad 2 sent a scout to the top of the bocage and discovered an elaborate German position with gun pits connected by trenches. The guns were manned and firing, but there were only three Germans on guard duty. The paratrooper fired, but missed, as did the German when he returned fire. At this point, the German infantry dispatched to defend the guns were not front line troops but rather members of an Ost unit (D8 quality). The Paras (were D10 quality and highly motivated) had a clear advantage in this situation. Squad 3 continued its advance and made it to the bocage adjacent the German position. Squad 4 moved from the Farm House into the farm lane and took position along the hedge row and gate. The HQ replaced Squad 4 in the Farm House. The MG team used suppressive fire on the trenches to disallow German infantry from moving up to defend the front gun pits.
| Squad 2 about to advance over the bocage. |
| Squad 2's scout discovers the artillery. |
| Squad 2 assaulting the trenches and Gun Pit 1 |
Turn 6
All hell breaks loose along the entire front. Germans start to react to the assault, with two Ost squads moving towards the trench system (they had been off duty). One squad of German SS, (D10) set up in the ruined Farm House in the Southeast portion of the table were in reserve, and one Ost squad was located in the village. The German artillery crews were also armed, but their Troop quality was a D8. Squads 2 and 3 entered the trenches and attacked the two gun pits killing several crews and forcing the rest to run, while taking three light wounds. The MG on over watch continued firing in response to the Ost troops attempts to reinforce the trenches. The German gun crew in the third pit stopped firing and picked up rifles to defend themselves as the paratroopers advanced.
| German Artillery crew at their post, but were surprised. |
| Squad 3 assaulting Gun Pit 2. |
| Ost Infantry advancing in trenches. |
Turn 7
Americans opted to move through the trenches cautiously as the Ost troops could react. Squad 4 on the right flank opted not to advance into the open field and held their ground. The US commander was worried that German reinforcements could arrive at any time and decided to play it safe while running up the center of the table. However, German resistance started to build in the village, and Squad 1 received 2 light wounds and 1 KIA. The MG suppressive fire was accurate and casualties were inflicted on the Ost troops, and a hidden German MG post was discovered that protected the artillery position's right flank.
![]() |
| Hidden MG post protecting the flank. |
![]() |
| Squad 1 trying to gain a further foot hold. |
Turn 8
Squads 2 and 3 continued to maneuver and fire and the Germans were forced to retreat beyond the trenches, having suffered further casualties, but were able to kill two Paratroopers from Squad 2. Troop quality and morale were significant, especially in close combat, and the Germans were at a disadvantage as the Paras advanced.
| Squad 2 fire and maneuver |
| German Gun Pit 3 |
![]() |
| Squad 3 advancing to the east end of the trench position. |
Turn 9
The SS squad in the farm house opened up with their MG trying to suppress the US advance, and half their squad advanced to fixed positions to engage the enemy. Squad 1 had attempted to penetrate further into the village, by taking position in the City Hall (Off White building), but were receiving fire from Ost troops, and the US player decided that he did not have the resources to advance, and decided to hold his position.
![]() |
| SS MMG in ruined Farm House. |
Turn 10
The German Commander received reinforcements in the form of two squads of Wehrmacht (D8) with two French Renault R35s, one half track, and a tracked French truck with a mounted 20mm AA gun, from the northeast end of the table and entered the village. Squads 2 and 3 cleared the trenches and captured all three guns, but had yet to spike them. The US Commander at this point received mortar support, but had no targets in sight, and could not see the German reinforcement arriving in the village.
![]() |
| Squad 3 holding the German position |
![]() |
| Wehrmacht SDKFZ |
![]() |
| Renault R 35 advancing into the village |
Turn 11
The Germans advanced into the village, and Squad 1 fired having been placed on reaction fire. The 30 caliber MG opened up and with a cross fire established, the first half track took numerous hits, but the German player rolled well and made a number of saves. In response, the German player inflicted casualties on Squad 1 and there were 2 KIA and 1 wounded. It looked as if the left flank was going to crumble, but the Germans did not push their assault.
Turn 12
Caution prevailed on both sides, with the US holding the artillery position and the right flank. The concern was the left flank, but the German player opted not to push the issue, and took up defensive positions in the other buildings. Squad 1 was at half strength, but had passed its morale check. However, Squad 1 did not possess any anti tank weapons, and if the German player had have pushed the issue, Squad 1 would have been killed, captured or forced to retreat.
Turn 13
The game ended with the German commander giving up, because he did not have sufficient resources to counter attack, and the forces in the village were not strong enough to exploit the situation on the left flank. An American victory was declared having taken the position and capturing the guns, and the Germans had 12 KIA and numerous other wounded. The Americans had lost 7 KIA and a few light wounded.























