Operation Green
The Soviet
Airborne Invasion of Ireland
June 1982
In the summer of 1982, Soviet Airborne troops or VDV
(Vozdushno-Desantnye Voyska) land in large numbers north and south of Dublin,
at Cobh in County Cork, and at Shannon Airport.
One force of Soviet Paratroopers is to cut the Dublin to Belfast Road
(the N1) north of Dundalk. “A Company”
of the 27th Infantry Battalion is defending an industrial park north
of Dundalk with orders to keep the road open.
Soviet forces are to cut the road and sufficient forces must occupy key
building to meet victory conditions within 15 turns. The Irish force objective is to deny the
Soviets’ their objectives.
The Irish have 2 (8 man) infantry squads and a (8 man) HQ squad, a sniper team, 1 Panhard M3 APC, and a Panhard 90 AML. On turn 4, an 8 man Irish Ranger Wing (IRW) (Special Forces) arrive in two Alouette III helicopters to reinforce A Company.
Turn 1. The
Soviets with 1 squad and a BDM came on the road and adjacent field cautiously,
and the Irish fired a house over-looking the T junction and inflicted two
casualties. The Soviets returned fire
but the Irish rolled high blocking their potential hits. A Carl Gustav from the HQ squad was attached
to a fire team on the roof of the white government building, before the start
of the game to beef up the defenses but held its fire on the BDM.
Turn 2. Another VDV
squad advanced through the field and another BDM arrived on the road with two
additional VDV squads using the APCs and hedges for cover. Again the Irish fired from the house and
government building roof and a BDM was hit by a round from the Carl Gustav and
was suppressed. The commander in the
other BDM was hit by a sniper (but would later survive). The Russians returned fire hitting the fire
team in the house over-looking the T Junction (At the start of turn 3, First
Aid was conducted and 2 of the 4 got back up to fight). The Irish player got lucky by rolling higher
when the Soviets went to react to his fire and withdrew his fire team from the
roof of the building, denying the Soviet player the chance to inflict any
casualties.
Turn 3. The luck
of the Irish held and they continued to hold the house and the Irish fire team
on the government building returned to the roof edge to engage the enemy. A third BDM entered the fight with the HQ
squad. Thus far the Irish had only been
able to use 1 infantry squad and a sniper team, but once the Irish players
realized the Soviet’s intentions reacted by moving the HQ squad and the Panhard
M3 APC to support the T Junction. The
VDV worked their way through an orchard although under fire, and secured the
position followed by the heavy weapons section consisting of a grenade launcher
and an A4 ATGM.
Turn 4. Two Irish
Aer Corp Alouette IIIs arrived from the Curragh carrying 2 Irish Ranger Wing
fire teams, but as the first one tried to drop its fire team, it took ground
fire and was destroyed, forcing the second Alouette to land its team off
table. The Irish on the gov’t building
roof fired the Gustav again and destroyed the third BDM. The VDV continued to advance using the hedge
row and secured the Gas Station with the help of the remaining BDM.
Turn 5. The
Soviets continued to advance, but the Irish reacted immediately and continued
to win reaction rolls, and finally hit and immobilized a BDM. Unfortunately their luck ran out when 3 of
the fire team on the roof became casualties, and failed their morale. To make matters worse, the Irish sniper was
spotted, and on a later reaction roll, a 1 was rolled that produced a Fog of
War Card that reduced an Irish unit’s fire power in half for one turn. The sniper team disengaged to remain safe.
Turn 6. The
Soviets heavy weapon’s squad and the BDM fire power forced the Irish to abandon
the house at the T Junction and two paratroopers crossed the road and took
cover behind a cargo container. The
other IRW fire team arrived, and where taxied by the Panhard APC up the road to
the Alouette crash site and disembarked.
Turn 7. The Irish
attempted to close assault the house they lost but failed in their roll. The APC moved up and took up a position to
cover the road which the VDV would have to cross, and the third Irish squad was
positioned in a house that could now engage the VDV when they tried to rush
across the road.
Turn 8. The
Soviets rushed the road and the Irish opened up having been on over watch, but
the Panhard M3 lost on the reaction roll and the soviet player opted to fire a
RPG that hit the Panhard and reduced its speed in half. The Panhard’s MGs on its reaction hit all
four member of the VDV’s fire team. The
Irish Panhard 90 AML also lost its reaction roll with the player rolling a 1
and producing another Fog of War Card) allowing the advancing BDM to fire and suppressed
the Panhard 90. The Fog of War Card
dramatically changed the game at this point with visibility suddenly being
reduced to 18 inches. As additional
Soviet Fire teams crossed the N1 the Irish again tried to react and again a
natural 1 was rolled that produced another card and it gave the VDV an off
table sniper team (with a 5 D10 fire power).
Two squads and one fire team had
successfully crossed the road and the Gov’t building looked to be captured by
the VDV. Due to the lateness of the
hour, it was decided that the game should end at this point, but the game was still
in the balance, and both sides agreed to renew the fight in a couple of weeks.
The Irish had presently 22 men, and 10 KIA:
The Panhard M3 APC is at half speed.
The Panhard 90 AML is suppressed and commander is lightly
wounded.
Soviets have 6 KIA
1 BDM destroyed
1 BDM immobilized (gun still works)1 BDM operational
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